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GameSpot: Now that the cat is assuredly out of the bag and multiplayer has assuredly been revealed, what are the primary one or two improvements that Dawn of War II’s multiplayer will accomplish over the aboriginal game?

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Jonny Ebbert: Dawn of War II’s multiplayer takes aggregate that was abundant about the aboriginal and combines it with the best that Company of Heroes had to offer: barbarous affray combat, cover-based ranged activity that lets you use the breadth to assure your troops, and absolutely decaying environments.

On top of that we’re abacus some new innovations, like altered tech copse that are focused about a accurate administrator type, and a new address approach that lets players focus beneath on the burden of acceptable and added on arena the role you appetite to comedy on the battlefield. We’re acquisitive that this new address approach will draw a lot of new players to comedy online.

Dawn of War II’s multiplayer will be awful automated and focus acerb on fighting, fighting, and added fighting.

GS: The aboriginal Dawn of War was advised from day one with a actual able focus on aggressive multiplayer, not aloof for hardcore fans, but alike for able competition. Has the aforementioned amount of focus gone into Dawn of War II’s development? How will the aftereffect assemblage up as a hardcore multiplayer experience?

JE: I mentioned aloft that we’re introducing a new address approach that targets accidental players. But we still accept our acceptable one-versus-one ranked mode. Aggressive players accept consistently been our amount online audience, and we’ve advised the multiplayer from the arena up to address to them.

As for how our new multiplayer approach will assemblage up adjoin the original, alone the players can say for certain. They’re the final judges. But we’re acquisitive that they like the changes we’ve made–the greater focus on frontline action, the automated tech tree, and the approach that appear with cover-based combat.

GS: The aboriginal bold additionally had a abundant nod to the tabletop amateur with the adeptness to acrylic and blush your units. We accept that Dawn of War II’s multiplayer additionally lets you accept altered capacity or clans for whichever band you comedy as, but will the aftereffect accept all the aforementioned or bigger assemblage customization?

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JE: Slightly better, I’d say. All the contest will accept admission to altered abstracts to acrylic your army. You’ll be able to accept matte, glossy, and cogitating materials. Space Marines will additionally be able to accept altered patterns for their blush schemes.

GS: We accept the multiplayer will let players alpha with a hero character, or commander. Let’s get all-embracing about administrator selection. How will your best of commanders affect players of anniversary faction? Accord us some specific examples.

JE: Your administrator determines your role on the battlefield. You can accept the force administrator if you’re the erect angry type. Or you can accept the apothecary to alleviate if you adopt a abutment role. The techmarine is for players who adopt a architect role. He can body turrets and accretion checkpoints all about the map and advice you lock bottomward an breadth defensively. We additionally accept teleporter and burglar commanders for players who appetite to account agitation for the enemy.

The bold will accept multiplayer base-building, but your structures will be on the front.

Anniversary administrator additionally has admission to altered units and abilities that alone he can alarm on. The force commander, for example, is the alone one who can use advance terminators. And the techmarine is the alone one who can use admirable dreadnoughts. We absolutely adulation the assortment the commanders add.

GS: Will your best of administrator affect alone the first, say, 10 to 15 account of play, afterwards which it all affectionate of evens out in the after bold already all players accept accomplished college tiers of units? Or will your best be axial to your absolute multiplayer activity throughout an absolute multiplayer game? How so?

JE: Your best affects gameplay early, and additionally in the backward game. In the aboriginal game, the abilities can absolutely advice about-face the course of battle, and in the backward game, a commander’s admission to altered units absolutely defines your strategy.

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One affair I appetite to add, though, is that commanders don’t boss the action. Commanders are there to abutment their army, not carnality versa.

GS: Acquaint us about the accommodation to cut bottomward on architecture structures in multiplayer and absorption primarily on the bastion structure. Was this all about acid out architecture and absorption aloof on combat? Was accident the bread-and-butter and architecture activity that all-encompassing base-building provides (which structures to body in what order, area to abode and face buildings, and so on) account it?

JE: We haven’t alone base-building. We’ve automated it and confused it out to the advanced ambit (where it absolutely matters). You do still body structures in Dawn of War II, but you now accept to body them on the front. We like this change because it increases the activity and action and because it adds added targets of befalling and added opportunities to defend.

GS: We’ve talked abundantly about the altered single-player attack and its role-playing-game-like structure. We accept that it’s actuality advised with an eye against accessibility by befitting scenarios nice and abridged for players with bound schedules. How, if at all, is it actuality acclimated as a album for multiplayer? How abundant of what we see in the attack will be agitated over to multiplayer–for instance, will there be multiplayer maps based on assertive attack mission maps?

JE: Single-player never absolutely prepares you for multiplayer. The online acquaintance is consistently added fast-paced, added hair-raising, and added unpredictable. That actuality said, the single-player bold will advise you the basics of cover-based activity and building-based activity and will accord you time to accustom yourself with the basal assemblage roles of anniversary race.

GS: We accept that the bold is activity beta and will be bringing in testers. What can you acquaint us about the beta? Now that the game’s development is added or beneath complete, what’s the purpose of beta?

JE: The single-player attack is added or beneath complete, but the multiplayer bold is aloof accepting started, as far as we’re concerned. A affection multiplayer bold is a active affair that needs a lot of abutment and attention. The multiplayer beta is our adventitious to see what approach advance and get advanced of the ambit on the aboriginal antithesis patch.

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Dawn of War II’s multiplayer beta begins soon.

We aloof afresh appear advice apropos the beta. Starting January 21, anyone who owns Dawn of War: Soulstorm will get admission to the beta one anniversary early. The beta is actuality hosted on Steam, so Soulstorm owners can go there and ascribe their CD key to get access. Starting January 28, the beta will be opened globally to the public. The beta will affection all four playable contest on bristles altered multiplayer maps.

GS: Finally, is there annihilation abroad you’d like to add about Dawn of War II’s multiplayer, single-player, beta, or annihilation else?

JE: Aloof that we’re absolutely aflame to bang off the multiplayer beta and that we can’t delay to see what affectionate of crazy strategies our players appear up with.

GS: Thanks, Jonny. Good luck with the beta.

GameSpot may get a agency from retail offers.

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